Music Guesser
Web app where you guess songs or artists from 10-second audio clips. Real-time multiplayer with Socket.io.
Computer science · Concordia University
I build visually minimal software and incremental games. Currently studying CS and looking for opportunities to ship real products.

Background

Designed and built Elearning platform.
Managed task delegation as a team lead.

Built IoT automation dashboards.
Integrated Sinolta data sources; improved ops efficiency.
Events & Competitions
Engineered a custom web agent to autonomously drop out.
Integrated AI decision-making to allow the agent to dynamically interpret unclear user flows.
Designed and developed an educational 3D game that helps teachers understand how students feel and learn through interactive level-based experiences.
Built in Unity using C#, with each level presenting unique challenges.
Implemented a first-person ray-casting engine from scratch in C++ using SDL2 for rendering and real-time graphics.
Developed a multiplayer architecture supporting both TCP and UDP sockets.
Winner of Valnet Mini Challenge.
Built an AI-driven web-scraping system to measure news timeliness and implemented keyword extraction using NLP models.
Automated data extraction from Excel sheets, GameRant articles, and Twitter posts, handling rate limits and structural differences across websites.
Developed a 2D platformer in Unity where players use magic abilities that dynamically alter parkour mechanics and character effects.
Implemented custom C# scripts for camera control, state management.
Selected work
Web app where you guess songs or artists from 10-second audio clips. Real-time multiplayer with Socket.io.
A wave-based 3D shooter built with SDL3 and C++, featuring a raycasting engine, procedural audio, and dynamic obstacle-based gameplay.
Restaurant order management system. Real-time order tracking across kitchen and front-of-house.
Downtime